4/1/2024 0 Comments Xinput testSelecting Half (-) will mean the analogue triggers will have a value of 0 at rest, going to -10000 when fully depressed. If you select Half (+), the analogue triggers will have a value of 0 at rest, going to +10000 when fully depressed. In Xinput Plus, if you have neither Half (+) nor Half (-) selected, the analogue triggers input will be at -10000 at rest, going to +10000 when fully depressed. If you were using a joystick, for example, the rest position would be at 0, while fully pulled back might be -10000 and fully pushed forward might be +10000. The problem is that some games expect the rest/no input position to be at -10000 and some expect it to be at 0. In DirectInput, an analogue axis has a range of digital values from -10000 to +10000. Half (-) – This option needs a little explanation. If, for instance, you’re playing your game and your car is accelerating when it should be standing still, and coming to a halt when you put the trigger down, you need to invert the axis. If you click on this box, you will see the following options. Notice the drop down box to the right of “LT/RT”. For instance, if your game is expecting the LT/RT (left trigger/right trigger) to map to the Z Axis/Z rotation, then you would use the drop down box and select this. You can now re-assign the controls/axis as you see fit. Older Windows games all use DirectInput, so if you’re looking to fix or edit controls for an older game, head over to the DirectInput tab and make sure the “Enable DirectInput Output” option is selected. You can add a rapid fire function to buttons on the buttons tab and you can tweak dead zones and sensitivity. You can invert axis on the analogue sticks or triggers. As you can see, there are lots of features and functions to help you reassign your game controller buttons or triggers. The software should now be entirely in English, as per the image below. Now close the program using the cross in the top right of the window and simply start it again. Use the box circled in red to change the language to English. Now, click the tab circled in the picture above, and the following window will be displayed. Click on the tab circled in red in the picture above. You will notice that the program is in Japanese, but if you can’t read Japanese, don’t panic. The window shown below will then appear (click on any picture in this tutorial to enlarge it). The program is downloaded as a zip file, so simply extract it to any convenient location and then run it. You will notice the page is in Japanese, but a link to the latest version should be easy to spot at the top of the page. To get started with the program, first download it from its homepage here. Unlike some other solutions, Xinput Plus does NOT use custom drivers, meaning it can be installed cleanly on any version of Windows. Xinput Plus can help with situations like these. Some old driving games, for example, will expect accelerate and brake to be on different axis, while the Xbox 360 controller has its analogue triggers bound to the same axis. Before Microsoft standardised joypads in Windows, there were dozens of different controllers all with slightly different layouts and mappings. It’s primarily of use in older driving games. How to check if your touch screen is really sendin.Xinput Plus is a tool for remapping axis, buttons and other features on your Xinput (Xbox 360 or Xbox One) controller.Next you probably want to check if Qt actually is seeing those events, for that there's a few ready to use demos in the qtdeclarative source code, so I would qml qt5/qtdeclarative_58/examples/quick/touchinteraction/multipointtouch/multiflame.qmlĪnd after putting my five fingers on the screen I would see ↳ ThinkPad Extra Buttons id=15 Īnd if the output contains RawTouchBegin and RawTouchEnd events, it means that the screen is correctly sending touch events :) Thanks to Shawn of Qt fame for having helped me the two times and explained me how to test if my screen is sending touch events, I'm writing this blog so i don't forget and ask him a third time :Dįirst step is figuring out the xinput id of the touch screen of my xinput list I've had this problem twice in the last year, I'm testing something related to touch in my laptop and I'm stuck trying to figure out if it's my code that is wrong or if my screen is misconfigured and it's only sending mouse events.
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